Players attempt to bridge or connect their colored pieces to form a colored pathway (a bridge) from one side of the board to the other by navigating around barriers which are small circles on the face of the board. Players may choose to fit a piece into a socket to block an intended bridge
To Start: Place a Pajaggle board between player with two different colored sets of pieces on either side of the board. Pieces should be randomly placed and each piece should lie flat so that all pieces are completely visible. Choose who starts. Player 1 selects any piece and attempts to locate and fit the piece into a related socket. Player has one attempt to find the related socket. If player incorrectly selects the socket, or the piece has already been played by the opposing player, or the piece is the inside of a doubler and the outer ring has not yet been played, the piece is placed back into the player's set of pieces and player loses his turn.
Player 2 then selects any piece that will either be used to build a bridge or block an intended bridge. If two different colors are used in the doubler, the doubler is wild and either player can use the socket as part of their bridge. A doubler with both the ring and insert of the same color can only be used by the player with that color.
Players continue to take turns selecting pieces and finding the related socket to either bridge across the board or block the opponent. Please note that not all adjacent sockets are bridgeable. Figure 1 identifies barriers for which blocks a bridge.
First player to get across the board in either direction wins that round. Player is awarded 10 points for bridging across and receives 1 point for each socket. Doublers that are wild have no points. First player to reach 50 points WINS!