3 Players, each with different colored pieces, attempt to connect 3 pieces either in a single color pathway or cluster to form a triad. Triads cannot bridge over any barriers on the board. Players may choose to fit a piece into a socket to block an intended triad. If the player is able to place the same color in both the ring and insert of a doubler, then this counts as 2 of the 3 pieces for a triad.
Once player 1 has fit the piece into the socket, the next player selects a piece and either fits the piece into another socket to build a triad or obstruct another player's attempt to build a triad. If a player incorrectly selects the socket, or the piece has already been played by an opposing player, or the piece is the inside of a doubler and the outer ring has not yet been played, the piece is placed back into the player's set of pieces and player loses his turn.
Doublers become wild if two different colors are used in the doubler. Only those two players with their corresponding color may use that socket as part of their triad. Players continue to take turns selecting pieces and finding the related socket to either link another piece to another to form a triad or to place a piece in the way of another's attempt to form a triad. Once all sockets have been filled or there no other pieces available to be played, play is stopped and the counting of triads begin. Each Triad counts as 1 pt, unless the triads are linked together and not separated by barriers. The following schedule applies for linked Triads. Players are awarded more points if he or she can link multiple triads together:
If a tie, then the higher number of linked triads wins. *1 triad (1 pt); 2 triads (3 pts); 3 triads (6 pts); 4 triads (10 pts); 5 triad (15 pts); 6 triads (21 pts.); 7 triads (28 pts.)